You can also install the Logitech Capture software, available for Windows or Mac, to further streamline the process. You’ll have no reason to worry about your streaming quality once this camera is up and running – the auto framing and exposure features keep you centered and keep the image balanced for a pleasing output. Its video quality is excellent, with 1080p 60fps footage that looks excellent. While the Logitech C922 Pro has staked out a place as a near-ubiquitous camera for conferences and the like, the Logitech Streamcam is a newer model that’s pitched directly toward streamers. See our full Razer Kiyo review for more details The best streaming camera for automatic features Although a little larger than some other streaming cameras, the Kiyo still clips neatly to the top of your PC display. As well as brightening your face, the light should also help prevent your face from mirroring reflections of gameplay from your screen, making for a more professional look.Īs for the camera itself, the Razer Kiyo streams at 1080p Full HD resolution at 30 frames per second (the gold standard for streaming at this price range), and a 60fps at 720p option is also available. The light ring surrounds the camera and its brightness can be adjusted the lights offer up to 10 Lux of brightness at a distance of one meter, with a color temperature of 5600K. You can invest in standalone lighting to help achieve this, but on a tight budget, you could be better off with the Razer Kiyo, which has its own integrated light ring made up of 12 LEDs. Lighting is a crucial part of video production, and you’ll want to make sure your face is brightly and evenly lit when streaming. Read our full Elgato Facecam review for more details The best streaming camera with built in light Fair enough, though this does mean you have to factor in the cost of a mic on top of the already slightly chunky asking price. See our full Elgato FaceCam review. Elgato's reasoning is that anyone who’s willing to spend almost $200 on a streaming camera probably isn’t planning to use a crappy on-board mic, and either has or is going to acquire their own. The focus is fixed, and in a move that seems surprising but makes sense once you think about it, there’s no onboard mic. In other respects, the camera is pretty simple. The default image it produces is bright – some might call it overexposed – but if it’s not to your taste then it’s easy enough to fix the settings with Elgato’s Camera Hub software. It shoots video at a streaming-friendly resolution of 1080p, uncompressed, with a 60p frame rate. You're hearing your friend's voice through desktop audio as before, and since you don't capture Discord or desktop audio with OBS, your friend's voice isn't in the stream.The Elgato Facecam is a relative newcomer to the streaming circuit, placing a firm emphasis on accessible, high-quality content. This will get your game audio on the stream.Įverything else can stay as it is. This will get your voice on the stream.Īs source in your scene, add one Application audio output capture and point it to your game. Set the other Mic/Auxiliary audio devices to disabled. In OBS settings->Audio->Global Audio Devices set both Desktop Audio sources to disabled and the first Mic/Auxilliary Audio to your own Mic device. It adds a new source type: Application audio output capture. It's not 100% stable yet, but if it works for you, it's the easiest solution. The most straightforward solution I see is the use of the win-audio-capture plugin: the game (output to stream and speakers) your mic with your own voice (output to stream and discord) Discord with the voice of your friend (output to speakers) If you want to exclude Discord from OBS but not from your speakers, you need to grab the different audio sources separately with OBS before Windows mixes both. If you used the default config of OBS to capture the default device, you're capturing that all-in-one device that includes your friend's voice from Discord. Discord outputs its audio to the default device, as well as your game, Windows mixes this and outputs both to the speakers. You're probably capturing the default desktop audio as audio source in OBS.
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